 using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace SharedContent
{
    public class PortalContent
    {
        public String destiny;
        public Vector3 position;
        public float rotation;
        public float scale;
        public float scaleCollision;
        //models and sounds
        public String file;
        public String fileSoundCollision;
    }
}
